Dungeons & Dragons: The Twenty-Sided Tavern — Sydney Opera House
Twenty-Sided Tavern Sydney Opera House Sydney, Australia
Lighting design for the 2024 production of Dungeons & Dragons: The Twenty-Sided Tavern — Sydney Opera House at Sydney Opera House, directed by Michael Fell.
- Writer
- David Andrew Greener Laws4 shows of theirsSarah Davis Reynolds4 shows of theirsDavid Carpenter4 shows of theirs
- Additional Writing
- Conner Marx3 shows of theirs
- Illustrator
- Noah Ruff3 shows of theirs
- Director
- Michael Fell3 shows together
- Scenic Designer
- KC McGeorge4 shows together
- Costume Designer
- KC McGeorge4 shows together
- Lighting Designer
- Mike Wood
- Sound Designer
- Glenn Schuster3 shows together
- Projection Designer
- Ruby O'Brien3 shows togetherDerek Christensen3 shows together
- Show Control Designer
- Chet Miller3 shows together
- Lighting Supervisor
- Raff Watt
- Programmer
- Lachlan Hogan
- Production Electrician
- Matt Qunce
- Production Stage Manager
- Steph Kamasz
- Production Manager
- Jack ThompsonSarah O'Brien
- Company Manager
- Ryan Tate
- Wardrobe Supervisor
- Ashley Swift
- Properties Supervisor
- George Buchanan
About the Show
A stage production combining actual play, improv, and immersive theater as a player-cast navigates a Dungeons & Dragons adventure set in the Forgotten Realms. Audience participation ranges from select audience members joining the cast on stage to browser-based voting that determines what happens next, so no two performances unfold the same way. The first scenario, Carriers of Chaos, was created by David Carpenter, David Andrew Laws and Sarah Davis Reynolds; a second adventure, The Tomb of Havoc, was created by Carpenter and director Michael Fell with additional writing by Conner Marx.
Source: Wikipedia
Cast
William Kasper as The Dungeon MasterZoë Harlen as The Tavern KeeperAtlas Adams as WarriorEleanor Stankiewicz as SpellcasterTrubie-Dylan Smith as TricksterSonya Kerr as Bar SwingEmma Throssell as Player SwingDavey Seagle as Player Swing
Production Photos
Press
The set design was impressive, having been meticulously prepared with smart ceiling lights, a large interactive screen (with strategically placed cameras featuring dice rolls), and distinctly coloured costumes and props.
Along with the changing lighting and runes that lit up around the stage when characters perform certain actions, it helped make for a very immersive experience.
The stage design, lighting, and sound all worked in perfect harmony to create an immersive atmosphere.